I've been developing a conversation system. Conversations will take place on planets, and in your ship.

Conversations are graphs, and there are different types of nodes. Primarily, there are NPC and Player dialog nodes, and I'm adding conditional branching, variable assignment, and a few other flow-control node types.

The editor

In-game example

Posted: 2015-05-29

All content Copyright© 2013 Bonus Round Entertainment Ltd. Trademarks are the property of their respective owners.
All Rights Reserved.